Pick up his grenades and throw them back, or use to dodge missiles in order to close the distance. His side special attack can keep Marth far away, while his grenades can cause a serious nuisance. Snake will be deadlier because his standard and special attacks always have high KO Ratings. His only real recovery move.Ĭounter-attacks with 110% power the move Marth was hit with. Recovery move, Marth jumps upwards, slashing all in his way. This can produce up to 18 different slashes, depending on the position of the control stick. When fully-charged in the air, it will give Marth horizontal momentum. Hitting a shield with a full charge will instantly shatter it. This is a charging attack that will do above average damage to a shield/the longer b is held, the stronger it gets. This move has horrible end lag but is a great meteor smash if you manage to hit with the tip. Pummels and Throws Wii Remote + NunchukĪir Attacks Wii Remote + Nunchuk The weak point usually knocks opponents into the tip. This move tippered will deal a lot of knockback. Slash forwards while sliding forwards a little. Otherwise Marth would just keep flinching from the fireballs. If the opponent gets a spicy curry dish, use counter when he's up close to block a fireball while attacking. This will leave the opponent guessing - is hegoing to do all four slashes, or is he going to cancel early and smash attack me? Trying to fight while figuring all this out will be difficult for him/her, use this to your advantage.Ĭounter can also be used to help block projectile attacks and counter-attack a strong opponent. Use the dancing blade to land quick hits on the opponent, quickly building up damage or you can cancel after two or three slashes then go into a smash attack or a shield breaker. ![]() Thankfully, his moves cover a lot of horizontal range for a melee weapon. ![]() Marth deals the most damage when he hits with the tip of his sword, so making sure that the correct distance between you and your opponent is essential. The secret to using Marth is in the spacing between you and your opponent. However, at close-range, Marth is nearly unstoppable. Marth struggles against projectile users, with no projectile of his own and no reflector, all he can do is dodge and block while closing the distance between the him and the projectile user, which is exactly what the projectile user wants.
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